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New Update Cs-Go


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#1 OFFLINE   Wicked

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Posted 21 January 2013 - 08:44 PM

Pentru informati despre update verificati acest link

 

Va salut !
Se pare ca pe data de 23.01.2013 VALVE va face un nou update major la serverele de cs-go, motiv pentru care vor fi probleme de conectarea sau chiar Server Down.
Imediat ce vom avea solutia o vom implementa pentru rezolvarea problemelor.


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#2 OFFLINE   iZolAtzIe

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Posted 21 January 2013 - 09:48 PM

Salut si tie Wicked !Stai linistit ,vom astepta nerabdatori ,dar in acelasi timp si linistiti reglementarile . Multumim pentru anunt ! :loveu: :dual:

#3 OFFLINE   BlaKa

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Posted 22 January 2013 - 01:31 AM

Multumim pentru anunt !

#4 OFFLINE   A.N.C.

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Posted 22 January 2013 - 07:12 PM

ceva detalii?

#5 OFFLINE   Sphinx

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Posted 22 January 2013 - 09:48 PM

asezati-va linistiti la locurile voastre tovarasi !
:hihi:
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#6 OFFLINE   izzz

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Posted 23 January 2013 - 10:32 PM

Counter-Strike: Global Offensive Update Released
Product Update - Valve
Release notes for 1/23/12

[ MAJOR CHANGES ]
- A new game mode has been added to matchmaking and offline play: Deathmatch.
- Weapon balance and recoil were adjusted with pro community input ( Thanks to J3Di, NiP, VeryGames, ESC, 4NOT, mTw, and FM TOXiC )
- In addition to global changes that affect all weapons, specific adjustments have been made to: rifles, pistols, and the P90.
- Weapon purchasing changes:
- The AWP's kill reward was increased from $50 to $100.
- The Glock is now a Terrorist only weapon.
- The FiveseveN is now a CT only weapon.
- The Terrorists' molotov price has been reduced to $500. The CT's incendiary grenade remains $850.
- Note that the pistol arrangement has changed in the buymenu.

- The messaging system has been converted to protobuf.
- Demos recorded with previous versions of CS:GO will not be compatible as of this update. In order to view old demos, set your 'beta' to 'demo_viewer' in the CS:GO betas property panel, in Steam. Don't forget to set it back to 'NONE' when you want to play online again.
- If you are running SourceMod on your server, you will need to update to the latest version. For details, see: http://www.sourcemod.net/index.php


[ MINOR CHANGES ]
- Added some performance improvements for low-end clients.
- Fixed some fence materials that were allowing players to see through smoke grenades.
- GOTV spectator UI will now correctly show kevlar and helmet information for players.
- Avatars will now correctly load for all players when connected to a GOTV server or when watching a demo.
- Added support to notify players during servers maintenance downtime.
- Fixed a dedicated server exploit where community dedicated servers could masquerade as official and get players searching for official game modes connected to them (saigns.de)
- Fixed a rare problem when clients matchmaking for Classic Competitive game could be stuck on green Accept screen
- Fixed a rare problem when clients could connect to a Classic Competitive game and then later be disconnected for failing to accept the match.
- Improved algorithm pinging whitelisted dedicated servers when searching for Classic Competitive games, pinging less addresses fixes occasional problems for some customers where address translation tables on their routers would fill up and their routers would fail to route required packets to display the green Accept screen.
- Added support for mm_dedicated_search_maxping to restrict client's ping when matchmaking for Classic Competitive games. ( Matchmaking algorithm will still be prioritizing best servers to minimize ping of all party members. )
- Fixed a rare server crash when bots attempted to shoot the bomb defuser.
- Fixed a client crash when downloading a lot of custom assets from community servers.




[ NOTES TO MAPMAKERS ]
- DEATHMATCH:
- Deathmatch uses the nav mesh to create spawn points. Make sure that your nav is contained within the bounds of your map to ensure that players aren't spawned outside of it. Use map_showspawnpoints to see where spawn points were generated.
- If you want to use mapper-placed spawnpoints instead of the randomly generated ones, place an info_map_parameters in your map and set usenormalspawnsfordm ("Use Normal Spawns in Deathmatch?) to true.
- WORKSHOP:
- We're launching the private beta for workshop maps. If you're a map maker, mail csgo_sdk@list.valvesoftware.com with the subject "Map Workshop Beta" and your steam id in the content, with a link to maps shipped ( or maps in progress ) suitable for the Workshop.

- Please use the CSGO SDK list for discussions about Deathmatch and Workshop.

Thanks.


Dupa update nu mai ma pot conecta la sv :)

#7 OFFLINE   XCS

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Posted 23 January 2013 - 10:53 PM

Au modificat P90-u ?:( Banuiesc ca l-au facut cam slab, ca pentru banii aia era cam bun :-" (recoil spre 0)

#8 OFFLINE   serialmapper

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Posted 23 January 2013 - 11:09 PM

- WORKSHOP:
- We're launching the private beta for workshop maps. If you're a map maker, mail csgo_sdk@list.valvesoftware.com with the subject "Map Workshop Beta" and your steam id in the content, with a link to maps shipped ( or maps in progress ) suitable for the Workshop.

De cand il asteptam! deja le-am trimis tot ce trebuie.
In principiu prin intermediul acestui workshop, cei abonati la atelierul unui mapper vor putea primi actualizari la hartile lui prin steam,la fel ca si jocul.

offtopic: o vreme voi plecat din Romania asa ca mapping-ul va lua o pauza. Asta e.

#9 OFFLINE   Sphinx

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Posted 23 January 2013 - 11:11 PM

- WORKSHOP:
- We're launching the private beta for workshop maps. If you're a map maker, mail csgo_sdk@list.valvesoftware.com with the subject "Map Workshop Beta" and your steam id in the content, with a link to maps shipped ( or maps in progress ) suitable for the Workshop.

De cand il asteptam! deja le-am trimis tot ce trebuie.
In principiu prin intermediul acestui workshop, cei abonati la atelierul unui mapper vor putea primi actualizari la hartile lui prin steam,la fel ca si jocul.


BAFTA !
si multumim pentru hartile facute.
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#10 OFFLINE   Emorium

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Posted 24 January 2013 - 01:49 AM

Trebuia o lista cu modificarile la arme. Au schimbat majoritatea lucrurilor la ele, si pentru ca ma astept la modificari mai am si placebo-uri cu arme care sunt exact la fel dar par diferite din cauza unui headshot norocos. Plus ca tot pe baza acelui bulan (sau lipsa lui) acum toata comunitatea jocului o sa inceapa sa isi dea cu parerea.
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#11 OFFLINE   Emorium

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Posted 24 January 2013 - 08:42 AM

Pentru care e interesat de schimbari uitati aici un document, nu e terminat totusi, inca se updateaza lista cu modificari.

https://docs.google.... ... utput=html

Apropo, de ce nu pot sa dau edit la mesaje mai vechi?
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#12 OFFLINE   mkvcss

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Posted 25 January 2013 - 07:45 PM

Au facau ceva si cu fps am auzit ca au crescut cu 30-40 % , DAr sunt cateva setari anume.. pentru cresterea fps...

#13 OFFLINE   Linux

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Posted 29 January 2013 - 03:17 AM

si eu sunt interesant de cresterea fps daca au crescut....care sunt setraile....daca ma poate ajuta cineva
multumec frumos... :bigone: :hihi:

#14 OFFLINE   Sphinx

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Posted 29 January 2013 - 08:29 AM

si eu sunt interesant de cresterea fps daca au crescut....care sunt setraile....daca ma poate ajuta cineva multumec frumos...

cata vreme in setari nu a aparut un buton din care sa-ti selectezi ce fel de computer ai, low-end/high-end, logic e sa lasi setarile pe default (alea cu stelutza).
:usmart:
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#15 OFFLINE   mkvcss

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Posted 12 March 2013 - 09:32 AM

Counter-Strike: Global Offensive Update Released
Product Update - Valve
Release Notes for 3/11/2013

[ MISC ]

- Fixed the end match map vote sometimes selecting the wrong map as winner
- Fixed a crash in dedicated servers related to the end match map vote
- Players can no longer cast a vote outside the range of maps in the end match map vote list

#16 OFFLINE   mkvcss

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Posted 22 March 2013 - 09:10 AM

Counter-Strike: Global Offensive Update Released
Product Update - Valve
Release Notes for 3/21/2013

- Added new Hostage Rescue map cs_militia
- Update Hostage Rescue Mode rules
- Hostage positions are randomly assigned at the beginning of the match. The hostages will start at these positions for the entire match.
- Hostages are now carried by CTs instead of following behind.
- Hold +use for 4 seconds to pick up a hostage. (Equipping a rescue kit will decrease the time required to 1 second.)
- CTs win a round when the first hostage is rescued.
- Reduced round timer. Round time is extended when the first hostage has been picked up.
- Rebalanced money rewards to accommodate new rules.
- Hostages now indicate whether they are above or below you on the radar.
- cs_office, cs_assault, and cs_italy have updated to use random hostage spawn points.
- Added convars to modify new hostage rules
-- mp_hostages_max - Sets the maximum number of hostages to spawn.
-- mp_hostages_rescuetime - Setting 0 removes the time extension when CTs pick up the first hostage.
-- mp_hostages_spawn_farthest - Setting 1 forces hostage spawn points to choose be the farthest possible combinations.
-- mp_hostages_spawn_force_positions - Setting a comma separate list (ex: 0,2 ) forces specific hostage spawn point combinations.
-- mp_hostages_spawn_same_every_round - Setting 0 randomizes the hostage spawn points every round.
-- mp_hostages_takedamage - Setting 0 allows hostages to be hurt.
- Added hostage entity properties for new hostage rules
-- HostageSpawnRandomFactor - Allows to increase probability of hostage random spawning rules to use that spawn point.
-- HostageSpawnExclusionGroupN - Hostages sharing same spawn exclusion group will never spawn together.
- The action of defusing a bomb will now terminate when you turn your view too far from facing the bomb.
- Players always play a quiet client-side jump sound that can only be heard by the jumper.
- Players play the regular jump (step) sound when moving greater than walk speed that can be heard by both the jumper and all clients in earshot.
- The timer that performs the random map selection visuals now properly gets killed when the scoreboard hides.
- Fixed convar mp_weapons_allow_map_place not properly eliminating map-placed weapons. NOTE: FY servers will need to set this convar to 1.
- Added an option to func_dustmotes entity volumes that lets them choose to not be affected by wind.
- Fixed in-game clipping for triple-monitor rendering configurations.
- Added overtime indicator to GOTV spectators miniscoreboard.
- Radar should now correctly follow spectated player when spectating via GOTV.
- Adjusted score and MVP rewards for gameplay events related to planting, defending and defusing the bomb, and for reaching, protecting and extracting hostages.
- Steam overlay game details will now correctly show players score.
- Fixed special characters of player name not correctly displaying in some UI elements.
- Fixed a bug where friends were banned from joining parties where one of the members failed to recently accept a competitive match.

#17 OFFLINE   SuperMario

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Posted 22 March 2013 - 10:57 AM

Un update stufos. Acum sunt la lucru. Sunt curios cum arata militia si cum duc counterii ostatecii in spinare :)
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#18 OFFLINE   CaPaTaNa

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Posted 22 March 2013 - 11:09 AM

Am test si eu acum .. e super interfatza din meniul principal cat despre caratul ostaticilor e fitza rau ... am jucat 30 min harta si e marfa rau !!!

:wow:
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#19 OFFLINE   Sphinx

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Posted 22 March 2013 - 12:40 PM

cs_militia mi se pare excelenta ca aspect si echilibrata ca rute de acces, care sunt 4.
mai mult, noile reguli din hartile cu ostatici mi se par ca aduc un plus de dinamism, descurajand camparea teroristilor.
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#20 OFFLINE   * Nicolas *

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Posted 22 March 2013 - 01:06 PM

cs_militia este superba si chestia cu ostatici e belea,ce nu imi place noul menu
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