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#21 OFFLINE   gelu

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Posted 22 March 2013 - 14:35 PM

nici mie nu imi place noul meniu :scratch:

#22 OFFLINE   XCS

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Posted 24 March 2013 - 22:33 PM

nici mie nu imi place noul meniu :scratch:


Mie imi place. Ce motive ai sa nu iti placa? Era aceleasi functionalitati ca cel dinainte +multe noi :)

#23 OFFLINE   ridicol

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Posted 25 March 2013 - 16:35 PM

salvatul ostaticilor e penal rau,nu incurajeaza nimic, acum e nevoie de efort de echipa din partea ct sa salveze ostaticii si e mult prea greu, cat despre campatul t este exact la fel, se campeaza cat se poate pentru ca merge
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#24 OFFLINE   XCS

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Posted 26 March 2013 - 17:37 PM

salvatul ostaticilor e penal rau,nu incurajeaza nimic, acum e nevoie de efort de echipa din partea ct sa salveze ostaticii si e mult prea greu, cat despre campatul t este exact la fel, se campeaza cat se poate pentru ca merge


Cum adica e mai greu acuma? Inainte CT trebuia sa salveze toti ostaticii ca sa castige, acuma CT tre sa salveze doar unul si castiga....

#25 OFFLINE   Deidara

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Posted 26 March 2013 - 19:15 PM

Cum adica e mai greu acuma? Inainte CT trebuia sa salveze toti ostaticii ca sa castige, acuma CT tre sa salveze doar unul si castiga....


plus ca nu se mai blocheaza ostaticul prin cine stie ce, mici imbunatatiri
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#26 OFFLINE   ridicol

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Posted 26 March 2013 - 21:32 PM

pe mine ma macine lipsa de realism, inteleg hai ca dureaza sa iei pe cineva in spate, dar 5 secunde? si de unde idea cu defusal kit, bani aruncati pe apa sambetei, nu inteleg cum lucreaza defusal kit sa urci pe cineva mai repede in spate, are spanac sau un cric?

Pana la urma totul se reduce la timpul pierdut, in timp ce iei ostaticii poti fi omorat foarte usor
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#27 OFFLINE   serialmapper

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Posted 26 March 2013 - 22:54 PM

Măi copii măi, nu mai fiți așa de crânceni pentru un amărât de joc :lol:
Daca ar fi sa fie si mai realist si-ar pierde din amuzament. Nu cred ca in timp ce iei ostaticii poti fi omorat foarte usor, la fel de bine poti sa sucombi si cand dezamorsezi bomba, nu vad nici o diferenta.
Iar meniul mi se pare chiar ok, imi aduce aminte de una din interfetele grafice din linux.

#28 OFFLINE   Savag3

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Posted 26 March 2013 - 23:18 PM

pe mine ma macine lipsa de realism, inteleg hai ca dureaza sa iei pe cineva in spate, dar 5 secunde? si de unde idea cu defusal kit, bani aruncati pe apa sambetei, nu inteleg cum lucreaza defusal kit sa urci pe cineva mai repede in spate, are spanac sau un cric?

Pana la urma totul se reduce la timpul pierdut, in timp ce iei ostaticii poti fi omorat foarte usor

Ca sa poti lua ostatecii, trebuie sa ii dezlegi mai intai, iar defusal kit, are instrumente pentru desfacut ... etc.
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#29 OFFLINE   ridicol

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Posted 26 March 2013 - 23:29 PM

si daca il deslegi, nu are picioare? sau ai nevoie sa-ti tina cald la gat?

Si problema cu realismul nu am, poate sa fie ireal cat timp are o iota de logica
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#30 OFFLINE   1lt.Chris

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Posted 27 March 2013 - 00:11 AM

ridicol, acel defusel kit sau cum s-o numi, e ca si cum ai pleca intr-o misiune cu un briceag la tine. in loc sa te chinui sa desfaci nodul cu mainile, tai funia rapid si pleci imediat cu individu in spate. si da, e mai realist sa duci ostaticul in spate, si mult mai bine. te asiguri ca ajunge la destinatie. ala saracu a fost torturat, a primit pumni, picioare, bate... are oase rupte, e normal sa-l cari pana la safe zone. am studii legate de ce am zis mai sus si te asigur ca e cat se poate de realist scenariul creat acum de valve pentru hartile hostage.
o seara faina va doresc
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#31 OFFLINE   CaPaTaNa

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Posted 28 March 2013 - 10:18 AM

Counter-Strike: Global Offensive Update Released
Product Update - Valve
Release Notes for 3/27/2013

[ MISC ]

- If CTs rescue a hostage and win game now plays "Hostage has been rescued" announcement before announcing "Counter-Terrorists Win".
- Hostages now correctly drop to ground when hostage carrier was killed mid-air.
- Menus will now correctly display on various resolution ratios including 5:4 and triple monitor
- Friends panel will now display an invited icon for invited friends.
- Fixed mouse input in demo playback .
- Lobby leader is now highlighted in lobby.
- Various layout changes to Lobby and Scoreboard.
- Map makers can now choose to show a custom loading image in place of the map overview/radar image
--To do this, place a .jpg image in the same directory as the .bsp (in maps) named _loading.jpg (it needs to be packed manually into the bsp before uploading to the workshop)
- Fixed player viewmodel arms rendering inside out when cl_righthand was set to 0
- Added back player_say game event for server plugins
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#32 OFFLINE   Savag3

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Posted 28 March 2013 - 17:55 PM

Bun noul update. Vad ca au tinut cont de anumite plangeri legate de ostateci si au reactionat.
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#33 OFFLINE   Chris

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Posted 04 April 2013 - 09:12 AM

Counter-Strike: Global Offensive Update Released
Product Update - Valve
Release Notes for 4/3/2013

[ MISC ]

- Fixed a bug where a player who joined team during halftime pause would not correctly switch teams together with teammates for the second half.
- Fixed auto team balancing code to not move players to other team during official competitive match after several players on one team abandoned the game.
- Added hostage spawn location indices to round backup files.
- Fixed loser money not restoring correctly from round backups at halftime.
- Fixed an exploit on de_vertigo.
- Added Macedonia country flag (MK)
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#34 OFFLINE   CaPaTaNa

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Posted 27 April 2013 - 07:37 AM

Counter-Strike: Global Offensive Update Released
Product Update - Valve
Release notes for 4/26/2013

[ MISC ]

- Reduced cl_radar_scale minimum from 0.4 to 0.25.
- Fixed a problem where workshop maps included in Operation Payback weren't playable on community servers without Operation Payback Pass.
- Fixed a problem where Operation Payback banner could sometimes show up over friends in Play With Friends lobby.
- Added an explanation to Operation Payback Pass to indicate that Operation Payback is a mapgroup for Classic Casual mode.
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#35 OFFLINE   Wicked

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Posted 02 May 2013 - 05:16 AM

http://store.steampo...com/news/10526/


Release Notes for 5/1/2013

[ GAMEPLAY ]
-Tweaked weapons
   DEAGLE: Reduced inaccuracy.
   Mag-7: Increased cycletime. Increased cost.
   XM-1014: Increased ArmorRatio. Increased cycletime.
   UMP-45: Reduced price. Reduced recoil angle variance.
   Mac-10: Increased maxspeed. Reduced price.
-Classic Competitive now allows 2 flashbangs and 4 grenades total.
-Implemented bodygroups penetration for maximum damage, now shooting through arms at the enemies head will apply headshot damage, or shooting through arms at the stomach will apply stomach damage multiplier.
-Removed aimpunch resulting from getting shot in the arms or legs.
-Auto switch when dropping a weapon (or after throwing a grenade) avoids weapons with 0 bullets in the clip.
-Reduced environment fog when scoped with a weapon.

[ MAPS ] 
-CS_Militia: Fixed collision in CT spawn, added radar names
-CS_Assault: Added radar names
-CS_Museum: Fixed and updated radar and overview scales.
-DE_Library: Fixed bug where some clients would crash on bomb explosion.
-DE_Favela: Fixed bug were a prop was causing server lag, other gameplay tweaks
-DE_Seaside: Fixed bug were players would get stuck near Terrorist spawn.


[ MISC ]
-Weapon inventory HUD now displays the number of grenades held of a single type.
-Fixed a sound bug that resulted in ghost footsteps when taking over bots.
-Fixed player money getting set to the wrong value if the player took over a bot in competitive and survived to the end of the round.
-Added a server convar "sv_maxusrcmdprocessticks" to limit maximum number of user commands backlog, defaulting at 3; observed player speed by others will now always be within max movement speed even when user is cheating, experiencing high packet loss or exteremely low fps.
-Vote kick will record user's SteamID in the banlist and remove user from ongoing competitive match even if the user disconnected from game server before required number of votes have been collected.
-Spectating Operation Payback games via GOTV is now allowed without Operation Payback pass.
-Fixed crash on exit.

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#36 OFFLINE   Wicked

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Posted 09 May 2013 - 06:25 AM

Release Notes for 5/8/2013

[ GAMEPLAY ]
- Mag7 - reduced cost to 1800.
- Mac10 - increased price to 1050.
- XM1014 - reduced damage to 20.
- Body parts penetration code will not register headshot damage when penetrating into the neck hitbox through the chest hitbox, only chest damage will be dealt in this case.

[ MAPS ]
- Updated de_favela to latest version.
- Fixed some bugs in de_inferno where the player could get stuck on geometry, fixed some minor bugs (Thanks Wλve!).

[ MISC ]
- If a player was vote kicked from too many recent competitive games the matchmaking system will assign them a competitive cooldown.
- Added sever command line support for -net_port_try 1 to prevent servers from trying to climb ports if the request port was busy.
- Fixed a rare grenade physics interaction that could cause grenades to spin in place when thrown at certain kinds of physics props or players.
- Adjusted default value of sv_maxusrcmdprocessticks server convar to 16 for community servers with default settings to successfully process all user commands from even lowest tickrate and framerate clients.
- When going to overtime players who survived in the last round will start with empty inventory even though teams don't switch sides.
- Fixed flashbang number not updating on the hud if you had set "close after buy."
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#37 OFFLINE   XCS

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Posted 09 May 2013 - 16:45 PM

Body parts penetration code will not register headshot damage when penetrating into the neck hitbox through the chest hitbox, only chest damage will be dealt in this case.


Deci au frecat al joc cu hitboxurile de l-au buguit de tot... ajungi sa tragi de deasupra lui 10 gloante in cap si ia damage ca si cum i-ai fi tras in picioare...

#38 OFFLINE   Sphinx

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Posted 09 May 2013 - 17:33 PM

Body parts penetration code will not register headshot damage when penetrating into the neck hitbox through the chest hitbox, only chest damage will be dealt in this case.


Deci au frecat al joc cu hitboxurile de l-au buguit de tot... ajungi sa tragi de deasupra lui 10 gloante in cap si ia damage ca si cum i-ai fi tras in picioare...

ai inteles fix pe dos :drunk:
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#39 OFFLINE   XCS

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Posted 10 May 2013 - 13:27 PM

Body parts penetration code will not register headshot damage when penetrating into the neck hitbox through the chest hitbox, only chest damage will be dealt in this case.


Deci au frecat al joc cu hitboxurile de l-au buguit de tot... ajungi sa tragi de deasupra lui 10 gloante in cap si ia damage ca si cum i-ai fi tras in picioare...

ai inteles fix pe dos :drunk:


Nu conteaza ce zic ei ca modifica, asa a fost si update-ul trecut... Eu zic din ce am vazut in joc, nu din povestile lor.

La update-ul asta au modifica (zic ei) daca tragi de jos in inamic in cap si glontul ar trece prin piept sa nu mai ia cap, sa se puna chest damage. Si la cat de proaste sunt hitboxurile probabil ca iara tragi direct in cap si se pune damage-u altundeva...

Daca stateau sa testeze mai mult o data ce faceau un update atunci nu mai aparau in cateva luni 3-4 update-uri care sa modifice o singura rma, sau la fel 2-3 update-uri in aproape o luna care sa modifice hitbox-urile... Am impresia ca le fac la nimereala, modifica ceva, fac update si dupa asteapta sa zica jucatorii daca e bine sau nu, daca zic ca nu e bine, iara modifica...

PS: Nu cred ca era nevoie de link-ul cu "invata engleza", daca doresti iti dau si eu cateva cu certificate in engleza pe care sa le iei ca sa poti dupa sa imi pui astfel de link-uri :)

#40 OFFLINE   Sphinx

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Posted 10 May 2013 - 18:01 PM

nu trebuia sa scrii o intreaga poveste cu care sa incerci sa abati atentia de la greseala ta de traducere.
nu trebuie sa te rusinezi, mai greseste omul.
cat despre oferta ta de linkuri, nu e cazul, caci de la englezii aia simpatici unde te-am trimis am deja IELTS-ul.
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