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#781 ONLINE   Wicked

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Posted 3 weeks ago

Release Notes for 11/14/2018

2018.11.14 - csgo_blog_tag.png

[Skill Groups Sticker Capsule]
– Introducing Skill Groups Sticker Capsule featuring 9 designs from community artist daniDem.

[Misc]
– Ammo panel hides burst and bullet icons in “simplified” mode.
– Game icons hud (bomb / hostage icons) respects cl_drawhud and cl_draw_only_deathnotices.

– Human players now go through the death sequence when they disconnect, dropping their items instead of taking them with them into the ether. Server operators can disable this feature with the convar mp_disconnect_kills_players 0. If you find a way to abuse this feature to get extra items / money in Competitive, please send an email to CSGOTeamFeedback@valvesoftware.com with the subject “Player disconnect exploit”.

[Maps]
– Added loading screen credits for Biome and Subzero.

SUBZERO:
– Stability fix for client precipitation rendering
– Simplified B Upper
– Made floor in Vent flat
– Made pit brighter
– Mid entrance for T’s narrowed
– Widened Mid
– Improved clipping
– General optimizations


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#782 ONLINE   Wicked

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Posted 2 weeks ago

Release Notes for 11/28/2018

2018.11.28 - cs_blog_tag.png

[MAPS]

Biome:
-Fixed boost with visibility glitch on A long.
-Added more crates at B boost.
-Widened mid.
-CT side of mid now splits into upper and lower.
-Redesigned connector at top of mid – now “vent”.
-Opened a window above mid, allowing nades.
-Lowered skybox and added visual cues for nading.
-Removed path between T spawn and catwalk.
-Cut the sightline between A short and outside.
-New crate on B allows jumping from site to heaven.
-Fixed various minor bugs.

Subzero:
-Redesigned A Connector.
-Removed Door on B which mostly benefited T’s.
-Removed crates in A Pit which mostly benefited T’s.
-Fixed water in spawns eating guns.


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#783 ONLINE   Wicked

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Posted 5 days ago

Release Notes for 12/6/2018

2018.12.06 - csgo_blog_tag.png

[CSGO – Danger Zone]
– Introducing Danger Zone, a fast-paced battle royale game mode built on CS:GO’s tactical gameplay. For more details, visit: www.counter-strike.net/dangerzone
– Danger Zone can be played solo, or in squads of two or three players.

[FREE TO PLAY]
– CS:GO is now free to play. For more details, visit the F2P FAQ.
– All players who played CS:GO before the Danger Zone update will receive a commemorative Loyalty Badge they can display on their profile.
– All current CS:GO Players have been upgraded to Prime Status
— Prime Status continues to match you with other Prime Status players
— Additionally, your Prime Status will give you access to the new Souvenir MP5-SD | Lab Rats (available by earning XP while playing Danger Zone matches) and the new Danger Zone case.

[Danger Zone Case]
– Introducing the Danger Zone Case, featuring 17 community-designed weapon finishes, and the Horizon Knives as rare special items.


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#784 ONLINE   Wicked

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Posted 4 days ago

Release Notes for 12/7/2018

2018.12.07 - cs_blog_tag.png

[ RENDERING ]
– Fixed graphics regression that caused smoke and molotov particle effects to appear fully transparent.
– Fixed client crash on startup on Intel GPUs.
– New users now default to Borderless Windowed mode.

[ GAMEPLAY ]
– Fixed ‘self-boost’ movement regression.
– Fixed players not respawning on round restart if they were in the middle of jumping up onto a platform that would force them to duck.
– Fixed bullet penetration damage regression.
– Fixed molotov not detonating in mid air in non DZ modes.

[ CS:GODZ ]
– The winner of the match now watches their victory from the perspective of the runner up.
– In duo and trio matches teammates are now notified with an onscreen alert if one of them dies.
– Adjusted–and added volume slider for–winner music.
– Recent Teammates now shows teammates from Danger Zone matches.
– Players searching count now shows correct number of people searching for Danger


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#785 ONLINE   Wicked

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Posted 4 days ago

Release Notes for Late 12/7/2018

2018.12.07 - csgo_blog_tag.png

[ DANGER ZONE ]
– Fixed an issue in squad mode that caused the winning squad to not be able to play again from the victory screen.
– Added correct localizations for kills by Frag Grenade, Diversion Device, and Fire Bomb.
– Fixed a regression with motion blur graphics settings.
– Optimized memory usage when not playing Danger Zone.

[ COMMUNITY SERVERS ]
– Added a setting “sv_prime_accounts_only”. When enabled, only prime accounts can connect to the game server.
– Added console commands to support Danger Zone squads:
— sv_dz_team_count N : set DZ team size to N players per squad.
— sv_dz_jointeam_allowed 1: enable users to choose their own squad during warmup via dz_jointeam.
— sv_dz_autojointeam 0: disable players from automatically being assigned a squad when they join the server.
— dz_clearteams – remove players from all squads.
— dz_shuffle_teams – shuffle all players onto random squads.
— dz_jointeam N : Join squad #N (0 = none, valid squads range from 1 to 9).
— dz_jointeam N : Server admins only – assign a player to a particular squad. Doesn’t require sv_dz_jointeam_allowed.
– dz_jointeam only works during warmup. Use dz_clearteams / sv_dz_autojointeam 0 with care — all players must be assigned a valid squad when the game starts.


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#786 ONLINE   Wicked

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Posted 21 hours ago

Release Notes for 12/11/2018

2018.12.11 - cs_blog_tag.png

[MISC]
– Fixed precache error when loading Blacksite map on clients with default settings.
– Fixed Danger Zone exploration money progress HUD indicator from jittering when switching tablets or spectator targets.
– Fixed viewmodel animation interpolation error observed on some high-latency clients.
– Adjusted first-person rappel animation to accommodate widescreen aspect ratios.
– Fixed a regression in weapons equipped by certain community training maps logic.
– Fixed an error model appearing when applying a name tag to inventory items.
– Fixed particle materials for rupturing money bags to match the money stack materials.
– Fixed sv_prime_accounts_only setting not having effect on certain community servers.
– Fixed searching tooltip showing incorrect prime status for lobby.


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