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#841 OFFLINE   Wicked

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Posted 03 October 2019 - 23:09 PM

Release Notes for 10/2/2019

2019.10.02 - cs_blog_tag.png

[ MAPS ]

– Mirage and Cache are now available for Scrimmage Matchmaking.
– Breach has been removed from Scrimmage Matchmaking.
– Ruby has been removed from official game servers.

[ MISC ]

– The X-Ray P250 Package is now available for purchase. This package contains a single custom painted P250.
– The French one-time exclusive non-tradable P250 | X-Ray weapon has been converted to Genuine Quality.
– Updated dedicated servers Steam client library to the latest version.
– Added ‘New’ Settings tab that highlights recently added or changed game options.


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#842 OFFLINE   Wicked

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Posted 08 October 2019 - 13:52 PM

Release Notes for 10/7/2019

2019.10.07 - cs_blog_tag.png

[ DEATHMATCH ]

– Players now get a Healthshot for every 3-kill streak, if they don’t already have one.

[ UI ]

– Added winners of all CS:GO Major Championships to the watch tab.
– Fixed a UI issue where non-Prime players appeared as Prime on ‘Looking to Play’ tab.
– Friendly fire warning on crosshair is no longer tied to default crosshair and is now a separate option.
– When holding a knife, the default crosshair will now behave like other crosshairs.
– Fixed the purchase button for coupons being invisible in some cases.

[ MISC ]

– Added logaddress_add_http_delayed command which allows tournament operators to delay http log data for subscribers.
– Added most recently completed match token to the help site match history authentication code page for convenience.


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#843 OFFLINE   Wicked

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Posted 10 October 2019 - 13:16 PM

Release Notes for 10/9/2019

2019.10.09 - cs_blog_tag.png

[ MISC ]

– As an onboarding experiment, some new users will be restricted to Casual and/or Deathmatch until they reach Private Rank 2.
– Fixed the XP progress bar not filling to the end when ranking up.
– Improved shutdown sequence of official servers when rolling over to the latest version.

[ MAPS ]

Dust II
-Fix for VPhysics Displacement bug

Nuke
-Fix for VPhysics Displacement bug
-Removed invisible collision that could block shots between ramp and toxic on Bombsite B

Vertigo
-Post-Major gameplay update:

-Bombsite A:
–Removed forklift at bottom of lower A ramp
–Tightened doorway leading to lower A ramp slightly
–Closed gap in wooden fence by A site crane
–Added new side-path from scaffolding to A site
–Made scaffolding wider
–Removed lower exit from scaffolding
–Closed one of the exits from CT elevator room to A site
–Moved drywall stack in exit from elevator room to A site
–Widened tall cover on A site

-Bombsite B:
–Widened entrance to B site from CT spawn
–Added blockers to ends of outer walkway around B site

-Other:
–Removed dark cubby by HVACs near T spawn
–Removed door in mid, cleaned up mid geometry
–Blocked gap in sandbags on lower A ramp
–Re-colored bombsite boxes to red
–Sliced corner in top mid
–Removed boxes in CT spawn
–Brightened interior lights overall


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#844 OFFLINE   Wicked

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Posted 18 October 2019 - 23:27 PM

Release Notes for 10/18/2019

2019.10.18 - cs_blog_tag.png

[ CS20 ]

– Added a new themed Weapon Case and Sticker Capsule in celebration of the 20th Anniversary of Counter-Strike.

[ MAPS ]

– Cache has been updated to the latest version from the Steam Workshop and is now available in Casual, Deathmatch, and Scrimmage.

[ MISC ]

– Added a game launch setting -lowmemworkshop to allow updating very large map files on Steam Workshop.
– Added a runtime command fov_tv_debug which allows changing field view in roaming mode in GOTV or during demo playback.
– Enabled area portals performance optimizations.

 

 


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#845 OFFLINE   Wicked

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Posted 24 October 2019 - 13:29 PM

Release Notes for 10/23/2019

2019.10.23 - cs_blog_tag.png

[ MISC ]

– Helmet icon will now correctly disappear in HUD after armor points got reduced to zero. (thanks @jamesbardolph)

[ CS20 Sticker Capsule ]

– Updated material settings for the following stickers: Dragon Lore, CS20 Classic, Surf’s Up, Friend Code.
– Updated various sticker wear values and alpha masks.


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#846 OFFLINE   Wicked

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Posted 29 October 2019 - 22:27 PM

Release Notes for 10/28/2019

2019.10.28 - cs_blog_tag.png

[ MISC ]

– Added restrictions on tradability and marketability of newly purchased case keys, see here for more details.
.
– Fixed a client UI issue sometimes displaying CS:GO Weapon Case as genuine quality.

[ DANGER ZONE ]

– Fixed an exploit where players could avoid Danger Zone damage if they had an invalid player name.
– Once a drone starts self-destructing it can no longer grab cargo.


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#847 OFFLINE   Wicked

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Posted 05 November 2019 - 13:06 PM

Release Notes for 11/4/2019

2019.11.04 - cs_blog_tag.png

[ MAPS ]

– Breach has been updated to the latest version from Steam Community Workshop and is now available in Scrimmage mode on official servers.

Bombsite A
– Redesigned A long
– Removed entrance walls
– Removed pit
– Added blinds to A window
– Moved globe monument slightly
– Blocked access to top of SWAT van

Bombsite B
– Replaced vents with electrical room
– Reworked cover placement
– Improved bombsite markings

Mid
– Reduced number of firing angles in mid
– Redesigned B connector
– T paths to lower and upper mid have been combined
– CTs cannot push upper mid as quickly
– Fixed unintended angles in lower mid

Other
– Redesigned CT spawn
– Removed glass in various places
– Fixed a bug where enemies outside of B could be spotted from mid
– Replaced the wall outside of B with a chain link fence – enjoy the view!
– Improved clipping
– Fix bomb stuck spots

– Cache has been updated to the latest version from Steam Community Workshop.

-Visual improvements and visibility increases map-wide.
-Fixed FPS drops in Z caused by bad model collision mesh. (Thanks Oakz!)
-Optimizations
-Allowed planting closer to A site fence.
-Fixed pixel-walk on A site. (Thanks ALJN!)
-Fixed bomb-stuck spot by squeaky entrance from T side.
-Allowed players to hop onto forklift without crouch-jumping.
-Fixed bomb passing through B ramp displacement. (Thanks jorba666!)
-Fixed unusual collisions for grenades at Mid Boost.
-Fixed ability to see under cover at B. (Thanks g0gerff!)
-Fixed getting stuck on ladder at Mid. (Thanks wTy_!)
-Lowered boxes in corner of A Main. (Thanks Don Haci!)
-Fixed several wallbang bugs

– Seaside is no longer available in Scrimmage mode on official servers.

[ WORKSHOP ]

– Mac10 UV map has been updated.
– Mac10 cavity map updated to fix wear pattern discrepancies.
– If you have workshop feedback please send mail to CSGOTeamFeedback[at]valvesoftware.com with “Workshop” in the subject line.

[ MISC ]

– New users will now default to Casual game mode.


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#848 OFFLINE   Wicked

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Posted 3 weeks ago

Release Notes for 11/18/2019

2019.11.18 - csgo_blog_tag.png

[OPERATION SHATTERED WEB]
– Introducing Operation Shattered Web, featuring all-new equippable Agents, weapon collections, missions, and more!
– For more details visit www.counter-strike.net/shatteredweb

[ GAMEPLAY ]
– Increased price of SG553 to $3000 to bring its price more in line with its value.
– Reduced the price of FAMAS and Galil by $200 (to $2050 and $1800, respectively)
– Improved full-auto spraying accuracy of FAMAS and Galil.

[ Danger Zone ]
– Buymenu price adjustments for ssg08 and radar jammer.
– Minor timing adjustments for locked door and safe interaction.
– Automated sentries now fire M249 bullets.
– Added killfeed icon for automated sentry.
– Added more explosive barrels.
– Tablet crate icons now show an above/below annotation if significantly above or below the player.
– Minor change to zone effect visuals.

[ MISC ]
– ‘AWP | Hyper Beast’ and ‘P90 | Nostalgia’ updated to correct wear at Factory New

[ WORKSHOP ]
Pearlescent coatings:

We have added support for applying a pearlescent coating to weapon finishes. Pearlescent coatings use ceramic crystals to reflect and refract light, splitting it into different colors as the view angle changes. This effect can be used in a number of ways to subtly enhance your weapon finish or make drastic changes. The new Operation Shattered Web collections have some weapons with pearlescent coatings to illustrate some of the ways this new feature can be used. The Workshop Workbench has been updated to include this feature so you can experiment with adding this coating to a weapon finish. Using higher values will make the color bands tighter and more frequent and using negative values will flip the spectrum to start on the opposite end. It should be noted that this coating will shift the hue of your weapon finish so parts with no saturation, and therefore no hue, will have no pearlescent effect. We look forward to seeing what interesting applications you come up with.

[ MAPS ]
– Added Studio to Scrimmage and Casual Sigma map groups.
– Added Jungle to the Danger Zone rotation.
– Added Lunacy to Flying Scoutsman
– Zoo and Seaside have been removed.

Cache:
– Cache has been moved from Scrimmage to Competitive Matchmaking

Vertigo:
– Added ramp to final stage of scaffolding on A ramp, no longer need to jump up
– Connected corridor to back of A with CT elevator room
– Widened top of mid
– Offset doors from CT spawn and to CT elevator room
– Made A site CT death funnel shorter, widened site area
– Removed big block in CT spawn
– Moved A ramp sandbags to allow jump up
– Various bug and clipping fixes


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#849 OFFLINE   Wicked

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Posted 2 weeks ago

Release Notes for 11/22/2019

2019.11.22 - cs_blog_tag.png

[ INVENTORY ]

Introducing Storage Units which allow users to store up to 1,000 items which would otherwise exceed inventory limit.

For more details see the in-game items help article.

[ MAPS ]

Inferno:

Improved visibility from patio towards pit boost spot.

Added fill lights in A site balcony hallway.

Fixed a DM spawn in apartments that caused players to get stuck.

Overpass:

Boosted ambient light on grate outside Monster, B site. (@SRK_xt)

Removed graffiti from left side of CT side, B site.

Boosted light in bank, A site.

Changed background texture in bank, A site.

Nuke:

Brightened up corner by far vent in A site.

[ UI ]

Added a new setting to enable triple-monitor UI mode.

Added a countdown till week 2 Operation missions become available.

End of match scoreboard toggle button is now the same button binding that enables mouse in the scoreboard. (default: Mouse2)

[ MISC ]

Fixed ’rounds won with no purchases’ accolade appearing in Flying Scoutsman.

Fixed skin tone on one of the Elite Crew agents.

Fixed a regression in Weapons Course.

Fixed a re-zoom regression with sniper rifles. (@land1ncs)

Updated radar for Vertigo.


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#850 OFFLINE   Wicked

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Posted 2 weeks ago

Release Notes for 11/26/2019

2019.11.26 - cs_blog_tag.png

[ INVENTORY ]

Improved the process of depositing multiple items into a Storage Unit and retrieving multiple items.

[ THE MASTER CHIEF COLLECTION ON STEAM ]

As a cross-promotion with 343 Industries added a Halo Sticker Capsule purchasable in-game.

Owners of The Master Chief Collection on Steam, after they accrue sufficient playtime in the game, will also receive The Master Chief Collection Music Kit.

[ PERFORMANCE ]

Improved in-game performance by suspending several UI videos while in-game.

[ MAPS ]

Cache:
– Visibility and readability improvements.
– Clipping fixes.

Studio:
– Added radar callouts.
– Increased bomb explosion radius from 500 to 600.
– Reduced size of site B (Removed back stairs and adjusted site to new size).
– Adjusted cover on A and B site.
– Adjusted playable positions on Middle.
– Improved clipping across the map to provide smoother gameplay.
– Fixed community reported bomb stuck spots.
– Removed some props to improve visuals and gameplay on A / B Entrances.
– Increased lighting on Back of A.
– Added paint to back of A site boost to provide clearer visuals.


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#851 OFFLINE   Wicked

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Posted A week ago

Release Notes for 12/4/2019

2019.12.04 - cs_blog_tag.png

[ OPERATION SHATTERED WEB ]

– Official game servers will now intelligently deduce a mission that player can be making progress on. Player’s active operation mission card will always have high priority, but mission cards from other weeks will also be considered and can be offered when active mission card doesn’t feature a suitable mission.
– End of match screen will now always display equipped Agent rather than most recent model used as player or bot.
– Improved strategy execution logic stability for bots in Guardian missions.


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#852 OFFLINE   Wicked

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Posted A week ago

Release Notes for 12/6/2019

2019.12.06 - cs_blog_tag.png

[ UI ]

– Added support for client-side drawing on the Map Overview screen.
– Added client notification screen at game start displaying the most recent CS:GO blog post.
– Adjusted the scoreboard headers for better alignment and readability.
– Added support for localizing 1st, 2nd, 3rd labels on the end of match screen.
– Added nofastforward flag to playdemo command, must be used right before anonsuspect to prevent fast forwarding through low interest part of the replay.
– Added support for cl_voice_filter to specify a comma delimited list of whitelisted SteamIDs for demo voice playback, e.g. ‘steamids:765123,765456,7651244’


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#853 OFFLINE   Wicked

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Posted 6 days ago

Release Notes for 12/9/2019

2019.12.09 - csgo_blog_tag.png

[ MISC ]
– It started snowing and the winter season fun begins which includes snowballs, festive chickens, and freeze frame holiday borders.
– Added 2020 Service Medal to be awarded for outstanding service and achievement starting from January 1, 2020 GMT.
– Adjusted weights on several end of match accolades.
– Removed a sound debug command.

[ MAPS ]
– Updated nav mesh for Office to prevent bots sometimes getting stuck.
– Updated Jungle.


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#854 OFFLINE   Wicked

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Posted A day ago

Release Notes for Friday the 13th, December 2019

2019.12.13 - cs_blog_tag.png

[ AGENTS ]
– 3rd Commando Company, ‘Two Times’ McCoy, and Seal Team 6 Soldier have been updated to improve visibility. These previously mid-tone agents have been darkened, and contrast has been increased in their head and shoulders.

[ MISC ]
– Accolade weighting has been adjusted for non-Competitive modes.
– Added nametag preview on the model to match the rendering rules.
– Fixed items inside storage units sometimes showing up as unacknowledged.
– Fixed overview map from crashing when drawing too many line segments.

[ MAPS ]
– Overpass:
– Pruned some shrubbery.

– Mirage:
– Removed pixel-gaps on boxes in bombsite A.


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