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#881 OFFLINE   Wicked

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Posted 12 June 2020 - 11:12 AM

Release Notes for 6/11/2020

2020.06.11 - cs_blog_tag.png

[MISC]
– Added a new game communication setting “Text Filtering” which is enabled by default and blocks profane words used in text chat.
– Fixed a trigger_bomb_reset regression.

 


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#882 OFFLINE   Wicked

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Posted 18 June 2020 - 10:03 AM

Release Notes for 6/17/2020

2020.06.17 - cs_blog_tag.png

[ MISC ]
– Fixed some rendering artifacts related to boosted player contrast on players inside or near smoke grenade volumes.
– Fixed short player chat tokens sometimes getting translated.
– Fixed a regression with audio device selection setting.
– Fixed infrequent random crash.

[ MAPS ]
Nuke
– Fixed bombsite target on B site starting its fade early.


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#883 OFFLINE   Wicked

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Posted 23 June 2020 - 09:13 AM

Release Notes for 6/22/2020

2020.06.22 - cs_blog_tag.png

[ GAMEPLAY ]
– Bomb defusal progress will now reset if the defusing player turns too rapidly while defusing.
– Translucent surfaces are now ineligible for applying graffiti.

[ MUSIC ]
– A new music kit “All for Dust” by Amon Tobin is now available for purchase in-game.

[ MISC ]
– When players open containers or receive items during the match, text filtering will no longer apply to names of received items in chat messages.


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#884 OFFLINE   Wicked

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Posted 27 June 2020 - 15:44 PM


Interacting with CS:GO

2020.06.26 - [https://steamcdn-a]

Today we’re shipping an optional beta branch of CS:GO with changes that are part of our continuing fight against cheating. To help out, you can opt in to the beta by following the instructions here.

CS:GO now significantly restricts the types of programs and files that can interact with the game.

In the unlikely event that you launch the game with incompatible files, you will receive a warning indicating the incompatible file and may be blocked from joining VAC-enabled servers. To resolve the issue, you can disable the ‘Trusted Launch’ in your game settings, however this may temporarily impact your trust score.

For developers of third-party programs that interact directly with the CS:GO executable process, we have added requirements that will impact your software. Moving forward, all DLLs that interact with CS:GO will need to be digitally signed with an Authenticode signature. Additionally, we will block signed DLLs if their functionality interferes with the game in any way.

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#885 OFFLINE   Wicked

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Posted 09 July 2020 - 08:25 AM

Trusted Mode

2020.07.08 - [https://steamcdn-a]

Today we’re shipping changes to CS:GO that are part of our continuing fight against cheating.

CS:GO now significantly restricts the types of programs and files that can interact with the game.

By default, players will launch CS:GO in Trusted mode, which will block third-party files from interacting with the game.

If you would like to play while using third party software that interacts with CS:GO, launch with the -untrusted launch option. Note that in this case your Trust score may be negatively affected.



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#886 OFFLINE   Wicked

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Posted 09 July 2020 - 08:33 AM

Release Notes for 7/8/2020

2020.07.08 - [https://steamcdn-a]

[Trusted Mode]
– Players now launch CS:GO in Trusted mode by default
— While in Trusted mode, third party software will be blocked from interacting with CS:GO
— To allow third party software to interact with CS:GO, you can start the game with the -untrusted launch option. Note that in this case your Trust score may be negatively affected.
— A backwards compatibility label “1.37.5.9” is temporarily available for players experiencing difficulty launching the latest version of the game.
– If you are a third party developer, all of your DLLs that interact with CS:GO must be digitally signed.
— If your customers would like to use third party software that is not digitally signed, they can start the game with the -insecure launch option. Note that they will not be able to join VAC servers with this option.

[MISC]
– Fixed a regression to reenable twitch.tv streams in the “Watch tab”



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#887 OFFLINE   Wicked

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Posted 10 July 2020 - 16:20 PM

Release Notes for 7/9/2020

2020.07.09 - cs_blog_tag.png

[MISC]
– CS:GO will now display an error if launched from outside of Steam.
– Fixed a case where players in Trusted mode would experience a framerate issue caused by certain 3rd party apps.


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#888 OFFLINE   Wicked

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Posted 14 July 2020 - 10:04 AM

Release Notes for 7/13/2020
2020.07.13 -

[Trusted Mode]
– Fixed performance issue caused by third party applications repeatedly attempting to inject into CS:GO.
– Fixed crashes caused by third party applications injecting into CS:GO.

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#889 OFFLINE   Wicked

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Posted 24 July 2020 - 08:18 AM

Release Notes for 7/23/2020

2020.07.23 - cs_blog_tag.png

[ TRUSTED MODE ]
– Trusted Mode is now the default launch mode for CS:GO.
— Previous Trusted Mode launch options have been deprecated.
— Instead, a new compatibility launch option “-allow_third_party_software” is provided to allow third party software to access the CS:GO game process.
– For more information about Trusted Mode please refer to the following Knowledge Base article:
https://support.stea...=8835-KLXV-0292

[ MAPS ]
– Added Mutiny and Swamp to official matchmaking in Casual, Deathmatch, and Scrimmage game modes.
– Chlorine and Jungle have been removed from official matchmaking.

[ GAMEPLAY ]
– Grenades now convey the correct amount of damage to teammates if thrown by another teammate who switched teams or disconnected.
– Decoy grenade explosions no longer damage teammates by default. (controlled via convar ff_damage_decoy_explosion)

[ MISC ]
– Fixed bsp-embedded models caching rules to allow for reloading the correct model when transitioning to a different map.
– Capped view model backfaces on Desert Eagle.
– Fixed workshop workbench texture regeneration on low shader quality GPU configurations.
– Minor adjustments to Danger Zone delivery drone behavior for Steam Workshop Danger Zone maps.


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#890 OFFLINE   Wicked

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Posted 24 July 2020 - 22:58 PM

Datorita migrarii pe un nou server  linux, si  a ultimului update anumite  pluginuri nu functioneaza in parametrii.

iata cateva probleme care se vor rezolva  in prioada urmatoare :

Anumiti clienti nu  au acces la slot  -- in lucru , se vor prelungii perioada cu  atat cat serviciul este nefunctional !

Fast download ---- in lucru


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#891 OFFLINE   Wicked

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Posted 28 July 2020 - 07:56 AM

Release Notes for 7/27/2020

2020.07.27 - cs_blog_tag.png

[MISC]
– Optimized platform shader files and sound configuration files to be packed inside compressed VPK files.

[MAPS]
Mutiny
-Fixed various bird-related bugs
-Opened up corner at Dirt Road near CT Spawn
-Fixed bomb getting stuck on the small boat
-Improved FPS for low/medium shader
-Improved optimisation throughout the map
-Opened up T to B Upper ceiling to allow for grenade usage
-Fixed one way wallbang on B Site
-Fixed rendering issue at the top of B Site building
-Added fade distance to most small props
-Altered some deathmatch spawn positions
-Replaced rocks with flowers by the stairs at CT to A
-Removed foliage in various locations for improved visibility
-Fixed boost spot at elevator near A
-Fixed hidden bomb plant underneath stones on A Site
-Fixed floating church pillars
-Fixed misaligned stone tiles in T Spawn
-Fixed misaligned textures on church
-Improved clipping at various places
-Improved grenade clipping at various places
-Updated Overview

Swamp
Main changes:
– Performance boost in some areas (2-5%)
– Alligator and frog sounds are lower, less disturbing

A-site:
– Made brighter background near fence on A-long (CT side)
– Made one of the red plywood covers smaller on A-long (T side)
– Made the A-short room brighter and also made it easier for T to peek angles on entrance
– Closed gap in CT-spawn where players could boost and peek A-long

Middle:
– Added wood cover under CW so players can’t peek straight down to A-short entrance (T side)
– Removed a pallet where a player could jump and get stuck

B-site:
– Improved balance around bombsite
– Added clipping on crane
– Added clipping on streetlight
– Added plywood cover on bombsite
– Removed some of the railing around bombsite for easier movement
– Added electrical box, fence and plywood close to B-entrance for less hiding spots
– Added plywood in corner close to B-entrance for less hiding spots
– Added fence and plywood in water around sniper spot on B-long for easier readability (CT side)


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#892 OFFLINE   Wicked

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Posted 30 July 2020 - 13:20 PM

Release Notes for 7/29/2020

2020.07.29 - cs_blog_tag.png

[MISC]
– Fixed a performance regression during POV demo playback.
– Fixed domain names starting with a digit to be resolvable via DNS as part of “connect” command.
– Added a server-side setting sv_closecaption to control whether captions can be displayed during gameplay, defaults to only displaying Co-op Strike Mission chat.
– Added main menu movies for Mutiny and Swamp.

[MAPS]
Mutiny

Optimizations:
-Added some areaportals to increase optimization at T to B Lower
-Adjusted fade distances on some props to increase performance
-Removed some unnecessary foliage props

Gameplay:
-Increased height of cover at A Platform
-Removed lamp outside B Site obstructing angles
-Removed some foliage at CT to B to increase visibility
-Fixed boost spot in mid near A Connector
-Added a few boxes in corner at Dirt Road near CT Spawn
-Removed barrels and wood stack near CT Spawn for smoother movement
-Improved clipping in various locations
-Added clipping to the firestacks
-Removed inaccurate grenade clips at T to A Upper, A Site and the wall at the top of mid

Misc:
-Ship cannons now fire out to sea as a celebration when the bomb explodes (thanks ZooL!)
-Fixed the ability to see enemies on the radar through crates with tarps
-Fixed grenades and weapons dropped falling inside crates with tarps
-Fixed seagulls not dying when shot (but please do not shoot the seagulls)
-Added more detail to the house near Upper T to A
-Increased render distances of various props around Dock
-Fixed bomb stuck spots in mid
-Sewed displacements near A Site
-Sealed multiple walls in Lobby
-Removed some unpleasant moss at Stairway to Heaven
-Changed the palm tree at elevator
-Fixed numerous pixelwalks (thanks ALJN!)


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#893 OFFLINE   Wicked

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Posted 07 August 2020 - 14:10 PM

Release Notes for 8/6/2020

2020.08.06 - cs_blog_tag.png

[ FRACTURE CASE ]
– Introducing the Fracture Case, featuring designs from over 17 community artists-designed weapon finishes, and the Shattered Web Knives as rare special items.

[ MISC ]
– Updated main menu movie for Mutiny.
– Fixed several exploits related to VPK tampering.
– The -untrusted launch option is no longer supported

[ NETWORKING ]
– Multiple improvements to SDR networking protocol:
— Improved SDR routing selection logic
— Fixed SDR networking sessions to not be reused after expiration
— Improved stability

[ MAPS ]
Anubis
– Fixed some clipping, z fighting, invisible surface bugs
– Fixed being able to spot enemies through wall near bridge. (thanks Chaelin!)
– Removed palm tree shadow at bridge
– Fixed wallbang at B main route
– Fixed weapons falling through stairs and other parts of the floor.
– Re-added the grenade windows to B.
– New skin for double door at middle.
– Various minor fixes.

Mutiny
Optimization:
– Significant improvement in performance in all areas of the map (Thanks Joaokaka1998 for testing!)
– Adjusted fade distances to improve performance
– Added more hint/skip brushes to separate certain visleaves
– Added ivy models to prop combine to increase performance when multiple are rendered at once

Gameplay:
– Lowered part of the wall on A Site
– Modified rock formation at upper T to A into a brick wall to improve visibility and grenade potential
– Added cover at mid to B connector
– Removed cover at exit of mid to A connector
– Removed cover at Side Path near the back of A Site
– Adjusted position of cover at Catwalk
– Adjusted position of cover at T to A Lower
– Raised height of ceiling clipping around A Site & CT to A, allowing players to get on top of the wall on A Site
– Raised height of ceiling clipping around CT entrance to B
– Adjusted deathmatch spawn position near A Site

Misc:
– Adjusted environment lighting to give a better visual contrast
– Fixed flickering of multiple bush props across the map
– Removed shadows for some foliage models, such as those seen at The Squid building
– Fixed missing textures on various displacements around the map
– Fixed various floating models around the map (windows, lamps, etc.)
– Improved clipping of wooden pillars at Dock
– Tweaked clipping around rock at T to A Upper
– Fixed numerous bomb stuck spots (thanks Joaokaka1998!)
– Bomb now teleports back to dry land if player drops it while stood on the small boat
– Added multiple bomb reset triggers around A Site, B Site and Dock
– Fixed incorrectly rotated tarp model at Dock
– Removed foliage on A Site wall
– Modified treasure map in T spawn ship to have a more accurate name applied to it
– Updated overview

Swamp
Main changes:
– Swamp has now great FPS
– Replaced water material
– Made it brighter in some areas
– Updated radar
– Fixed some more clipping

Middle:
– Closed the corner near the old saw blades by the backroom
– Made recess in wall at T-entrance

B-site:
– Made brighter background in corner near T-entrance

T-spawn:
– Closed a gap where a weapon could fall in between


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#894 OFFLINE   Wicked

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Posted 18 August 2020 - 21:13 PM

Release Notes for 8/17/2020

2020.08.17 - cs_blog_tag.png

[MISC]
– End of match scoreboard will now display which players were playing as a party when skill groups are revealed.
– Average wait times for finding matches on official game servers are now region-specific.
– Rcon connection from client will now get established asynchronously.
– Rcon address cannot be changed while connected to a dedicated server.
– Added a setting “rcon_connected_clients_allow” to disallow clients from connecting to other dedicated servers via rcon.
– Several stability improvements.


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#895 OFFLINE   Wicked

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Posted 4 weeks ago

Release Notes for 8/26/2020

2020.08.26 - cs_blog_tag.png

[MISC]
– Fixed a rare case where coach camera could remain in free roaming mode.
– Fixed net_dumpeventstats command to be cheat-protected.

[MAPS]
Swamp
– Improved performance
– New radar
– Raised the bottom of the water for better readability of players behind boats
– Fixed invisible water splashes
– Ambience sounds is quieter
– To make mid more attractive and balanced we have added a new path from mid up to heaven
– Heaven has now some more space towards the new path for better angles
– Closed gaps in wood fence at A-long (T side)
– Closed a sightline from CT-spawn to A-long

Mutiny
-Improved performance in all areas of the map
-Tweaked and improved clipping
-Adjusted environment lighting to give a better visual contrast
-Removed foliage on A Site wall
-Added multiple bomb reset triggers around A Site, B Site and Dock
-Extended Dock and Moved T Spawn back slightly to give CTs more setup time
-Adjusted cover around the map
-Tweaked wall at A Site for cleaner angles and made it easier to jump onto
-Made wallbangs through the door on B Site do less damage
-Lowered part of the wall on A Site
-Modified rock formation at upper T to A into a brick wall to improve visibility and grenade potential
-Fixed various lighting and texturing issues

Cache
-Subtle visual enhancements
-Fixed door stuck bug
-Fixed molotov exploit at Dark Spot Mid
-Updated .nav mesh
-Restored functionality to soundscapes


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#896 OFFLINE   Wicked

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Posted 4 weeks ago

Release Notes for 9/1/2020

2020.09.01 - cs_blog_tag.png

[ MISC ]
— Bot behavior logic files can now be loaded from inside community-created BSP files.
— Fixed certain user names not getting set on the server. (thanks, EmptyMags!)
— Fixed several exploits. (thanks, calvin!)


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#897 OFFLINE   Wicked

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Posted 3 weeks ago

Release Notes for 9/8/2020
2020.09.08 -

[MAPS]
Anubis
– Moved the spawnpoints slightly apart from each other for better movement
– Fixed various bugs containing invisible prop faces, gun falling trough props, floating props, invisible brush faces, props z-fighting
– Added grenade clips to the trims on short A for smoothing bouncing
– Fixed some small nitpicking stuff on the radar

Mutiny
-Overhauled T to A site layout.
-Adjusted some prop fade distances for better performance
-Replaced church brick textures
-Improved visual fidelity of some models
-Replaced floor textures across the map
-Fixed numerous dark spots showing in place of foliage when using low shader settings
-Fixed various minor bugs

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#898 OFFLINE   Wicked

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Posted A week ago

Release Notes for 9/17/2020

2020.09.17 - cs_blog_tag.png

[MISC]
– Fixed several exploits.
– Fixed a regression in suicide death notices.


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